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View Profile MrGibins

98 Game Reviews

14 w/ Responses

VERY good. I really liked this game. obviously I would like more levels though

not very difficult, but then again there is a thin line in this sort of thing between hard and physically impossible.

pretty sweet, a couple of the muffins were pretty tough but all of them were do-able. nice easteregg with the townhall. finding lyra was always REALLY easy,

I doubt I could have done 16 in time if I hadn't known where she was to begin with. Afterall, you can't be talking on a bridge with the Doctor Whooves on Hearts and Hooves day and not make a scene

a bit easy, but altogether a nice puzzle game. I would have liked an even tougher set at the end to keep it going.

simple and quite boring

the fundamental concept is fine, but then I look for more so I can keep having fun and...there was nothing. some manner of additional upgrades like, missle defenses or something would really help okay value. also, try making the arena a square so there is at least some warning when it comes to meteorites from the top and bottom.

colbydilks responds:

I agree - in the next version these will be available and I hope you enjoy playing the next one! Thanks for review

jeez, harsh critics

I like old fashion graphics, but you don't need to go all the way back to monochromatic blocks! I liked the concept, but it definitely could use a bit of variety, peanutTechno gives some great advice in terms of bosses, power-ups, etc.

The one thing I would do in terms of gameplay would be the ability to stop red from jumping down ten stories, eithermake him automatically tun back when at the top of massive cliffs or (probably better) have user able to set points where he should stop.

keep up the good work, try for newer graphics, (SNES style would probably be manageable and cool looking) and don't give up

generic

gameplay was great! for a defend the hill/castle game. The only problem was its simplicity and lack of originality. perhaps mixing things up with IDK...

barriers that you can place,
morale effects in the enemies(shooting people all around 1 enemy cuases him to eventually get scared and run)
a first person view with the sniper, thats something I've never seen in this type of game!

heres the things I felt really worked,

good looking enemies
nice scenery
ability to choose between beefing up lower weapons and buying higher weapons (that choice really doesn't exist in most other games in the genre)

very nice

never had the guts or time to stick around to the 2 billion mark. instead I just walked out with a million bucks. it isn't that hard, I just play 3-4 games of the coin flip, risk everything in the russian roulette then start investing, the zook'scakes are good as are the skatedecks. buy low, sell high, if it goes under 20 for the decks then take your money and try again.

wow

that was pretty cool! 3d graphics, particle effects, gravity physics, drifting, multiple difficulties, The only thing that I can ask for (selfish as I am) is online play.

rumblesushi responds:

Thanks a lot, and online play was actually originally planned for the game, I was going to use SmartFox - however we'd already been developing it for months and decided we just wanted to release it. I'll make a multiplayer driving game in the future though, for sure.

I would give you serious props...

...if this had been an improvment on motherload, but it is actually just a sub-par immitation. give me something new, original or improved and I will give you a good score

very sad, I saw the same game on homestar runner

This is basically Kid Speedy from homestar runner except eating candy instead of health food, add in the fact that this game is so much easier and I was rather disappointed. I know it is hard to find an original concept now aday but I expected better

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