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View Profile MrGibins

98 Game Reviews

14 w/ Responses

very nice

kinda hard, but whatever, I guess i just need to be better

not the best edition to the genre

I've played a dozen or so similiar games and this one still needs some work, try again.

I lost

very nice, I'd write alonger reveiw but i don't think reveiws should take longer to write than the game took to play.

very nice

i don't get to play many 3d shooters on the internet, my only comment is that you can always tell whent their are more enemies hiding behind boxes becuase your character doesn't move, I think the player should be able to control when they move to the next stage so that you can't just rely on that aspect, inmany situations the delay lets you know exactly where the enemy will appear. That's just me though...

very nice

I loved the way that I could do this several times without getting bored, it's to bad that the actual action wasn't more difficult, sneaking was pointless when you have a gun and 2 survivors with you.

Nice

I really liked the game and played it twice, I finally got the secret upgrade with 1 day to go and it lived up to my expectations :)

have to agree...

this is a blatant copy of Mr. Space, I needed to look it up before I did this reveiw and they are exactly the same game, I don't know if the author was aware but I can only asume... on the other hand I really liked it and if you were practicing actionscript then your coding was good.

alot of the links seemed broken

might of just been me, but a definite draw back... the stuff that did work was cool

very nice

I loved this game, but for some reason it is lacking in replay value...

ok, I guess

the portrayal of madness characters was...interesting, I was suprised you chose to make tricky less powerful than a standard zombie.

the different armors were purely asthetic, I would prefer some change in the game by switching armor, perhaps a different SP attack? same goes for armor,

gameplay was boring, their is only two ways to attack, with an attack or a rocket launcher, since it is very difficult to afford many rocket attacksa and you can not change weapons in game you are left with one animated attack followed by an opponents attack

back and forth
back and forth
back and forth...

it can get monotinous, three or four attack animations would help.
The need to go back and redo levels suggests a poor skill system, your ability to advance should not hinge on your willingness to go back and beat weakling again and again, especially considering no skill is required, beat em once you can beat them again. I understand the difficulty but a system to rewards you based on your preformance in the battles would be more appropriate, a player who loses most of his life three times, uses all his sp and barely scrapes by shouldnt get more XP than a player who wins through a strategy just becuase the first kid goes and fights on level 1 ten times.

finally is the total lack of skill needed

Age 30, Male

Joined on 5/3/08

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